Monday, 18 May 2020

Multi-path cancellation; a tale of two codependent async enumerators

Disclaimer: I'll be honest: many of the concepts in this post are a bit more advanced - some viewer caution is advised! It touches on concurrent linked async enumerators that share a termination condition by combining multiple CancellationToken.


Something that I've been looking at recently - in the context of gRPC (and protobuf-net.Grpc in particular) - is the complex story of duplex data pipes. A full-duplex connection is a connection between two nodes, but instead of being request-response, either node can send messages at any time. There's still a notional "client" and "server", but that is purely a feature of which node was sat listening for connection attempts vs which node reached out and established a connection. Shaping a duplex API is much more complex than shaping a request-response API, and frankly: a lot of the details around timing are hard.

So: I had the idea that maybe we can reshape everything at the library level, and offer the consumer something more familiar. It makes an interesting (to me, at least) worked example of cancellation in practice. So; let's start with an imaginary transport API (the thing that is happening underneath) - let's say that we have:

  • a client establishes a connection (we're not going to worry about how)
  • there is a SendAsync message that sends a message from the client to the server
  • there is a TryReceiveAsync message that attempts to await a message from the server (this will also report true if a message could be fetched, and false if the server has indicated that it won't ever be sending any more)
  • additionally, the server controls data flow termination; if the server indicates that it has sent the last message, the client should not send any more

something like (where TRequest is the data-type being sent from the client to the server, and TResponse is the data-type expected from the server to the client):

interface ITransport<TRequest, TResponse> : IAsyncDisposable
{
    ValueTask SendAsync(TRequest request,
        CancellationToken cancellationToken);

    ValueTask<(bool Success, TResponse Message)> TryReceiveAsync(
        CancellationToken cancellationToken);
}

This API doesn't look all that complicated - it looks like (if we ignore connection etc for the moment) we can just create a couple of loops, and expose the data via enumerators - presumably starting the SendAsync via Task.Run or similar so it is on a parallel flow:

ITransport<TRequest, TResponse> transport;
public async IAsyncEnumerable<TResponse> ReceiveAsync(
    [EnumeratorCancellation] CancellationToken cancellationToken)
{
    while (true)
    {
        var (success, message) =
            await transport.TryReceiveAsync(cancellationToken);
        if (!success) break;
        yield return message;
    }
}

public async ValueTask SendAsync(
    IAsyncEnumerable<TRequest> data,
    CancellationToken cancellationToken)
{
    await foreach (var message in data
        .WithCancellation(cancellationToken))
    {
        await transport.SendAsync(message, cancellationToken);
    }
}

and it looks like we're all set for cancellation - we can pass in an external cancellation-token to both methods, and we're set. Right?

Well, it is a bit more complex than that, and the above doesn't take into consideration that these two flows are codependent. In particular, a big concern is that we don't want to leave the producer (the thing pumping SendAsync) still running in any scenario where the connection is doomed. There are actually many more cancellation paths than we might think:

  1. we might have supplied an external cancellation-token to both methods, and this token may have triggered
  2. the consumer of ReceiveAsync (the thing iterating it) might have supplied a cancellation-token to GetAsyncEnumerator (via WithCancellation), and this token may have been triggered (we looked at this last time)
  3. we could have faulted in our send/receive code
  4. the consumer of ReceiveAsync may have decided not to take all the data - that might be because of some async simile of Enumerable.Take(), or it could be because they faulted when processing a message they had received
  5. the producer in SendAsync may have faulted

All of these scenarios essentially signify termination of the connection, so we need to be able to encompass all of these scenarios in some way that allows us to communicate the problem between the send and receive path. In a word, we want our own CancellationTokenSource.

There's a lot going on here; more than we can reasonably expect consumers to do each and every time they use the API, so this is a perfect scenario for a library method. Let's imagine that we want to encompass all this complexity in a simple single library API that the consumer can access - something like:

public IAsyncEnumerable<TResponse> Duplex(
    IAsyncEnumerable<TRequest> request,
    CancellationToken cancellationToken = default);

This:

  • allows them to pass in a producer
  • optionally allows them to pass in an external cancellation-token
  • makes an async feed of responses available to them

Their usage might be something like:

await foreach (MyResponse item in client.Duplex(ProducerAsync()))
{
    Console.WriteLine(item);
}

where their ProducerAsync() method is (just "because"):

async IAsyncEnumerable<MyRequest> ProducerAsync(
    [EnumeratorCancellation] CancellationToken cancellationToken = default)
{
    for (int i = 0; i < 100; i++)
    {
        yield return new MyRequest(i);
        await Task.Delay(100, cancellationToken);
    }
}

As I discussed in The anatomy of async iterators (aka await, foreach, yield), our call to ProducerAsync() doesn't actually do much yet - this just hands a place-holder that can be enumerated later, and it is the act of enumerating it that actually invokes the code. Very important point, that.

So; what can our Duplex code do? It already needs to think about at least 2 different kinds of cancellation:

  • the external token that was passed into cancellationToken
  • the potentially different token that could be passed into GetAsyncEnumerator() when it is consumed

but we know from our thoughts earler that we also have a bunch of other ways of cancelling. We can do something clever here. Recall how the compiler usually combines the above two tokens for us? Well, if we do that ourselves, then instead of getting just a CancellationToken, we find ourselves with a CancellationTokenSource, which gives us lots of control:

public IAsyncEnumerable<TResponse> Duplex(
    IAsyncEnumerable<TRequest> request,
    CancellationToken cancellationToken = default)
    => DuplexImpl(transport, request, cancellationToken);

private async static IAsyncEnumerable<TResponse> DuplexImpl(
    ITransport<TRequest, TResponse> transport,
    IAsyncEnumerable<TRequest> request,
    CancellationToken externalToken,
    [EnumeratorCancellation] CancellationToken enumeratorToken = default)
{
    using var allDone = CancellationTokenSource.CreateLinkedTokenSource(
            externalToken, enumeratorToken);
    // ... todo
}

Our DuplexImpl method here allows the enumerator cancellation to be provided, but (importantly) kept separate from the original external token; this means that it won't yet be combined, and we can do that ourselves using CancellationTokenSource.CreateLinkedTokenSource - much like the compiler would have done for us, but: now we have a CancellationTokenSource that we can cancel when we choose. This means that we can use allDone.Token in all the places we want to ask "are we done yet?", and we're considering everything.

For starters, let's handle the scenario where the consumer doesn't take all the data (out of choice, or because of a fault). We want to trigger allDone however we exit DuplexImpl. Fortunately, the way that iterator blocks are implemented makes this simple (and we're already using it here, via using): recall (from the previous blog post) that foreach and await foreach both (usually) include a using block that invokes Dispose/DisposeAsync on the enumerator instance? Well: anything we put in a finally essentially relocates to that Dispose/DisposeAsync. The upshot of this is that triggering the cancellation token when the consumer is done with us is trivial:

using var allDone = CancellationTokenSource.CreateLinkedTokenSource(
        externalToken, enumeratorToken);
try
{
    // ... todo
}
finally
{   // cancel allDone however we exit
    allDone.Cancel();
}

The next step is to get our producer working - that's our SendAsync code. Because this is duplex, it doesn't have any bearing on the incoming messages, so we'll start that as a completely separate code-path via Task.Run, but we can make it such that if the producer or send faults, it stops the entire show; so if we look just at our // ... todo code, we can add:

var send = Task.Run(async () =>
{
    try
    {
        await foreach (var message in
            request.WithCancellation(allDone.Token))
        {
            await transport.SendAsync(message, allDone.Token);
        }
    }
    catch
    {   // trigger cancellation if send faults
        allDone.Cancel();
        throw;
    }
}, allDone.Token);

// ... todo: receive

await send; // observe send outcome

This starts a parallel operation that consumes the data from our producer, but notice that we're using allDone.Token to pass our combined cancellation knowledge to the producer. This is very subtle, because it represents a cancellation state that didn't even conceptually exist at the time ProducerAsync() was originall invoked. The fact that GetAsyncEnumerator is deferred has allowed us to give it something much more useful, and as long as ProducerAsync() uses the cancellation-token appropriately, it can now be fully aware of the life-cycle of the composite duplex operation.

This just leaves our receive code, which is more or less like it was originally, but again: using allDone.Token:

while (true)
{
    var (success, message) = await transport.TryReceiveAsync(allDone.Token);
    if (!success) break;
    yield return message;
}

// the server's last message stops everything
allDone.Cancel();

Putting all this together gives us a non-trivial libray function:

private async static IAsyncEnumerable<TResponse> DuplexImpl(
    ITransport<TRequest, TResponse> transport,
    IAsyncEnumerable<TRequest> request,
    CancellationToken externalToken,
    [EnumeratorCancellation] CancellationToken enumeratorToken = default)
{
    using var allDone = CancellationTokenSource.CreateLinkedTokenSource(
        externalToken, enumeratorToken);
    try
    {
        var send = Task.Run(async () =>
        {
            try
            {
                await foreach (var message in
                    request.WithCancellation(allDone.Token))
                {
                    await transport.SendAsync(message, allDone.Token);
                }
            }
            catch
            {   // trigger cancellation if send faults
                allDone.Cancel();
                throw;
            }
        }, allDone.Token);

        while (true)
        {
            var (success, message) = await transport.TryReceiveAsync(allDone.Token);
            if (!success) break;
            yield return message;
        }

        // the server's last message stops everything
        allDone.Cancel();

        await send; // observe send outcome
    }
    finally
    {   // cancel allDone however we exit
        allDone.Cancel();
    }
}

The key points here being:

  • both the external token and the enumerator token contribute to allDone
  • the transport-level send and receive code uses allDone.Token
  • the producer enumeration uses allDone.Token
  • however we exit our enumerator, allDone is cancelled
    • if transport-receive faults, allDone is cancelled
    • if the consumer terminates early, allDone is cancelled
  • when we receive the last message from the server, allDone is cancelled
  • if the producer or transport-send faults, allDone is cancelled

The one thing it doesn't support well is people using GetAsyncEnumerator() directly and not disposing it. That comes under the heading of "using the API incorrectly", and is self-inflicted.

A side note on ConfigureAwait(false); by default await includes a check on SynchronizationContext.Current; in addition to meaning an extra context-switch, in the case of UI applications this may mean running code on the UI thread that does not need to run on the UI thread. Library code usually does not require this (it isn't as though we're updating form controls here, so we don't need thread-affinity). As such, in library code, it is common to use .ConfigureAwait(false) basically everywhere that you see an await - which bypasses this mechanism. I have not included that in the code above, for readability, but: you should imagine it being there :) By contrast, in application code, you should usually default to just using await without ConfigureAwait, unless you know you're writing something that doesn't need sync-context.

I hope this has been a useful delve into some of the more complex things you can do with cancellation-tokens, and how you can combine them to represent codependent exit conditions.

Thursday, 14 May 2020

The anatomy of async iterators (aka await, foreach, yield)

Here I'm going to discuss the mechanisms and concepts relating to async iterators in C# - with the hope of both demystifying them a bit, and also showing how we can use some of the more advanced (but slightly hidden) features. I'm going to give some illustrations of what happens under the hood, but note: these are illustrations, not the literal generated expansion - this is deliberately to help show what is conceptually happening, so if I ignore some sublte implementation detail: that's not accidental. As always, if you want to see the actual code, tools like https://sharplab.io/ are awesome (just change the "Results" view to "C#" and paste the code you're interested in onto the left).

Iterators in the sync world

Before we discuss async iterators, let's start by recapping iterators. Many folks may already be familiar with all of this, but hey: it helps to set the scene. More importantly, it is useful to allow us to compare and contrast later when we look at how async changes things. So: we know that we can write a foreach loop (over a sequence) of the form:

foreach (var item in SomeSource(42))
{
    Console.WriteLine(item);
}

and for each item that SomeSource returns, we'll get a line in the console. SomeSource could be returning a fully buffered set of data (like a List<string>):

IEnumerable<string> SomeSource(int x)
{
    var list = new List<string>();
    for (int i = 0; i < 5; i++)
        list.Add($"result from SomeSource, x={x}, result {i}");
    return list;
}

but a problem here is that this requires SomeSource to run to completion before we get even the first result, which could take a lot of time and memory - and is just generally restrictive. Often, when we're trying to represent a sequence, it may be unbounded, or at least: open-ended - for example, we could be pulling data from a remote work queue, where a: we only want to be holding one pending item at a time, and b: it may not have a logical "end". It turns out that C#'s definition of a "sequence" (for the purposes of foreach) is fine with this. Instead of returning a list, we can write an iterator block:

IEnumerable<string> SomeSource(int x)
{
    for (int i = 0; i < 5; i++)
        yield return $"result from SomeSource, x={x}, result {i}";
}

This works similarly, but there are some fundamental differences - most noticeably: we don't ever have a buffer - we just make one element available at a time. To understand how this can work, it is useful to take another look at our foreach; the compiler interprets foreach as something like the following:

using (var iter = SomeSource(42).GetEnumerator())
{
    while (iter.MoveNext())
    {
        var item = iter.Current;
        Console.WriteLine(item);
    }
}

We have to be a little loose in our phrasing here, because foreach isn't actually tied to IEnumerable<T> - it is duck-typed against an API shape instead; the using may or may not be there, for example. But fundamentally, the compiler calls GetEnumerator() on the expression passed to foreach, then creates a while loop checking MoveNext() (which defines "is there more data?" and advances the mechanism in the success case), then accesses the Current property (which exposes the element we advanced to). As an aside, historically (prior to C# 5) the compiler used to scope item outside of the while loop, which might sound innocent, but it was the source of absolutely no end of confusion, code erros, and questions on Stack Overflow (think "captured variables").

So; hopefully you can see in the above how the consumer can access an unbounded forwards-only sequence via this MoveNext() / Current approach; but how does that get implemented? Iterator blocks (anything involving the yield keyword) are actually incredibly complex, so I'm going to take a lot of liberties here, but what is going on is similar to:

IEnumerable<string> SomeSource(int x)
    => new GeneratedEnumerable(x);

class GeneratedEnumerable : IEnumerable<string>
{
    private int x;
    public GeneratedEnumerable(int x)
        => this.x = x;

    public IEnumerator<string> GetEnumerator()
        => new GeneratedEnumerator(x);

    // non-generic fallback
    IEnumerator IEnumerable.GetEnumerator()
        => GetEnumerator();
}

class GeneratedEnumerator : IEnumerator<string>
{
    private int x, i;
    public GeneratedEnumerator(int x)
        => this.x = x;

    public string Current { get; private set; }

    // non-generic fallback
    object IEnumerator.Current => Current;

    // if we had "finally" code, it would go here
    public void Dispose() { }

    // our "advance" logic
    public bool MoveNext()
    {
        if (i < 5)
        {
            Current = $"result from SomeSource, x={x}, result {i}";
            i++;
            return true;
        }
        else
        {
            return false;
        }
    }

    // this API is essentially deprecated and never used
    void IEnumerator.Reset() => throw new NotSupportedException();
}

Let's tear this apart:

  • firstly, we need some object to represent IEnumerable<T>, but we also need to understand that IEnumerable<T> and IEnumerator<T> (as returned from GetEnumerator()) are different APIs; in the generated version there is a lot of overlap and they can share an instance, but to help discuss it, I've kept the two concepts separate.
  • when we call SomeSource, we create our GeneratedEnumerable which stores the state (x) that was passed to SomeSource, and exposes the required IEnumerable<T> API
  • later (and it could be much later), when the caller iterates (foreach) the data, GetEnumerator() is invoked, which calls into our GeneratedEnumerator to act as the cursor over the data
  • our MoveNext() logic implements the same for loop conceptually, but one step per call to MoveNext(); if there is more data, Current is assigned with the thing we would have passed to yield return
  • note that there is also a yield break C# keyword, which terminates iteration; this would essentially be return false in the generated expansion
  • note that there are some nuanced differences in my hand-written version that the C# compiler needs to deal with; for example, what happens if I change x in my enumerator code (MoveNext()), and then later iterate the data a second time - what is the value of x? emphasis: I don't care about this nuance for this discussion!

Hopefully this gives enough of a flavor to understand foreach and iterators (yield) - now let's get onto the more interesting bit: async.

Why do we need async iterators?

The above works great in a synchronous world, but a lot of .NET work is now favoring async/await, in particular to improve server scalability. The big problem in the above code is the bool MoveNext(). This is explicitly synchronous. If the thing it is doing takes some time, we'll be blocking a thread, and blocking a thread is increasingly anathema to us. In the context of our earlier "remote work queue" example, there might not be anything there for seconds, minutes, hours. We really don't want to block threads for that kind of time! The closest we can do without async iterators is to fetch the data asynchronously, but buffered - for example:

async Task<List<string>> SomeSource(int x) {...}

But this is not the same semantics - and is getting back into buffering. Assuming we don't want to fetch everything in one go, to get around this we'd eventually end up implementing some kind of "async batch loop" monstrosity that effectily re-implements foreach using manual ugly code, negating the reasons that foreach even exists. To address this, C# and the BCL have recently added support for async iterators, yay! The new APIs (which are available down to net461 and netstandard20 via NuGet) are:

public interface IAsyncEnumerable<out T>
{
    IAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default);
}
public interface IAsyncEnumerator<out T> : IAsyncDisposable
{
    T Current { get; }
    ValueTask<bool> MoveNextAsync();
}
public interface IAsyncDisposable
{
    ValueTask DisposeAsync();
}

Let's look at our example again, this time: with added async; we'll look at the consumer first (the code doing the foreach), so for now, let's imagine that we have:

IAsyncEnumerable<string> SomeSourceAsync(int x)
    => throw new NotImplementedException();

and focus on the loop; C# now has the await foreach concept, so we can do:

await foreach (var item in SomeSourceAsync(42))
{
    Console.WriteLine(item);
}

and the compiler interprets this as something similar to:

await using (var iter = SomeSourceAsync(42).GetAsyncEnumerator())
{
    while (await iter.MoveNextAsync())
    {
        var item = iter.Current;
        Console.WriteLine(item);
    }
}

(note that await using is similar to using, but DisposeAsync() is called and awaited, instead of Dispose() - even cleanup code can be asynchronous!)

The key point here is that this is actually pretty similar to our sync version, just with added await. Ultimately, however, the moment we add await the entire body is ripped apart by the compiler and rewritten as an asynchronous state machine. That isn't the topic of this article, so I'm not even going to try and cover how await is implemented behind the scenes. For today "a miracle happens" will suffice for that. The observant might also be wondering "wait, but what about cancellation?" - don't worry, we'll get there!

So what about our enumerator? Along with await foreach, we can also now write async iterators with yield; for example, we could do:

async IAsyncEnumerable<string> SomeSourceAsync(int x)
{
    for (int i = 0; i < 5; i++)
    {
        await Task.Delay(100); // simulate async something
        yield return $"result from SomeSource, x={x}, result {i}";
    }
}

In real code, we could now be consuming data from a remote source asynchronously, and we have a very effective mechanism for expressing open sequences of asynchronous data. In particular, remember that the await iter.MoveNextAsync() might complete synchronously, so if data is available immediately, there is no context switch. We can imagine, for example, an iterator block that requests data from a remote server in pages, and yield return each record of the data in the current page (making it available immediately), only doing an await when it needs to fetch the next page.

Behind the scenes, the compiler generates types to implement the IAsyncEnumerable<T> and IAsyncEnumerator<T> pieces, but this time they are even more obtuse, owing to the async/await restructuring. I do not intend to try and cover those here - it is my hope instead that we wave a hand and say "you know that expansion we wrote by hand earlier? like that, but with more async". However, there is a very important topic that we have overlooked, and that we should cover: cancellation.

But what about cancellation?

Most async APIs support cancellation via a CancellationToken, and this is no exception; look back up to IAsyncEnumerable<T> and you'll see that it can be passed into the GetAsyncEnumerator() method. But if we're not writing the loop by hand, how do we do this? This is achieved via WithCancellation, similarly do how ConfigureAwait can be used to configure await - and indeed, there's even a ConfigureAwait we can use too! For example, we could do (showing both config options in action here):

await foreach (var item in SomeSourceAsync(42)
    .WithCancellation(cancellationToken).ConfigureAwait(false))
{
    Console.WriteLine(item);
}

which would be semantically equivalent to:

var iter = SomeSourceAsync(42).GetAsyncEnumerator(cancellationToken);
await using (iter.ConfigureAwait(false))
{
    while (await iter.MoveNextAsync().ConfigureAwait(false))
    {
        var item = iter.Current;
        Console.WriteLine(item);
    }
}

(I've had to split the iter local out to illustrate that the ConfigureAwait applies to the DisposeAsync() too - via await iter.DisposeAsync().ConfigureAwait(false) in a finally)

So; now we can pass a CancellationToken into our iterator... but - how can we use it? That's where things get even more fun! The naive way to do this would be to think along the lines of "I can't take a CancellationToken until GetAsyncEnumerator is called, so... perhaps I can create a type to hold the state until I get to that point, and create an iterator block on the GetAsyncEnumerator method" - something like:

// this is unnecessary; do not copy this!
IAsyncEnumerable<string> SomeSourceAsync(int x)
    => new SomeSourceEnumerable(x);
class SomeSourceEnumerable : IAsyncEnumerable<string>
{
    private int x;
    public SomeSourceEnumerable(int x)
        => this.x = x;

    public async IAsyncEnumerator<string> GetAsyncEnumerator(
        CancellationToken cancellationToken = default)
    {
        for (int i = 0; i < 5; i++)
        {
            await Task.Delay(100, cancellationToken); // simulate async something
            yield return $"result from SomeSource, x={x}, result {i}";
        }
    }
}

The above works. If a CancellationToken is passed in via WithCancellation, our iterator will be cancelled at the correct time - including during the Task.Delay; we could also check IsCancellationRequested or call ThrowIfCancellationRequested() at any point in our iterator block, and all the right things would happen. But; we're making life hard for ourselves - the compiler can do this for us, via [EnumeratorCancellation]. We could also just have:

async IAsyncEnumerable<string> SomeSourceAsync(int x,
    [EnumeratorCancellation] CancellationToken cancellationToken = default)
{
    for (int i = 0; i < 5; i++)
    {
        await Task.Delay(100, cancellationToken); // simulate async something
        yield return $"result from SomeSource, x={x}, result {i}";
    }
}

This works similarly to our approach above - our cancellationToken parameter makes the token from GetAsyncEnumerator() (via WithCancellation) available to our iterator block, and we haven't had to create any dummy types. There is one slight nuance, though... we've changed the signature of SomeSourceAsync by adding a parameter. The code we had above still compiles because the parameter is optional. But this prompts the question: what happens if I passed one in? For example, what are the differences between:

// option A - no cancellation
await foreach (var item in SomeSourceAsync(42))

// option B - cancellation via WithCancellation
await foreach (var item in SomeSourceAsync(42).WithCancellation(cancellationToken))

// option C - cancellation via SomeSourceAsync
await foreach (var item in SomeSourceAsync(42, cancellationToken))

// option D - cancellation via both
await foreach (var item in SomeSourceAsync(42, cancellationToken).WithCancellation(cancellationToken))

// option E - cancellation via both with different tokens
await foreach (var item in SomeSourceAsync(42, tokenA).WithCancellation(tokenB))

The answer is that the right thing happens: it doesn't matter which API you use - if a cancellation token is provided, it will be respected. If you pass two different tokens, then when either token is cancelled, it will be considered cancelled. What happens is that the original token passed via the parameter is stored as a field on the generated enumerable type, and when GetAsyncEnumerator is called, the parameter to GetAsyncEnumerator and the field are inspected. If they are both genuine but different cancellable tokens, CancellationTokenSource.CreateLinkedTokenSource is used to create a combined token (you can think of CreateLinkedTokenSource as the cancellation version of Task.WhenAny); otherwise, if either is genuine and cancellable, it is used. The result is that when you write an async cancellable iterator, you don't need to worry too much about whether the caller used the API directly vs indirectly.

You might be more concerned by the fact that we've changed the signature, however; in that case, a neat trick is to use two methods - one without the token that is for consumers, and one with the token for the actual implementation:

public IAsyncEnumerable<string> SomeSourceAsync(int x)
    => SomeSourceImplAsync(x);

private async IAsyncEnumerable<string> SomeSourceImplAsync(int x,
    [EnumeratorCancellation] CancellationToken cancellationToken = default)
{
    for (int i = 0; i < 5; i++)
    {
        await Task.Delay(100, cancellationToken); // simulate async something
        yield return $"result from SomeSource, x={x}, result {i}";
    }
}

This would seem an ideal candidate for a "local function", but unfortunately at the current time, parameters on local functions are not allowed to be decorated with attributes. It is my hope that the language / compiler folks take pity on us, and allow us to do (in the future) something more like:

public IAsyncEnumerable<string> SomeSourceAsync(int x)
{
    return Impl();

    // this does not compile today
    async IAsyncEnumerable<string> Impl(
        [EnumeratorCancellation] CancellationToken cancellationToken = default)
    {
        for (int i = 0; i < 5; i++)
        {
            await Task.Delay(100, cancellationToken); // simulate async something
            yield return $"result from SomeSource, x={x}, result {i}";
        }
    }
}

or the equivalent using static local functions, which is usually my preference to avoid any surprises in how capture works. The good news is that this works in the preview language versions, but that is not a guarantee that it will "land".

Summary

So; that's how you can implement and use async iterators in C# now. We've looked at both the consumer and producer versions of iterators, for both synchronous and asynchronous code paths, and looked at various ways of accessing cancellation of asynchronous iterators. There is a lot going on here, but: hopefully it is useful and meaningful.