Generics are undoubtedly of huge benefit for writing maintainable, static typed code with the minimum of fuss... but can it be overused? I firmly believe that generics are great for regular line-of-business code, with typed collections/lists and everything else that goes with them. But what about utility code, in particular when you're doing something complex with reflection... maybe give it a miss.
A cautionary tale: if you find yourself doing something with generics that looks complex... stop; you might be using the wrong approach. Of course, you might be right after all - but at least do a sanity check.
Consider protobuf-net; this is a member serializer (akin to XmlSerializer, DataContractSerializer, et al - but writing binary). It is quite a complex setup, but essentially it is using a strategy pattern (via reflection) to serialize each of the different properties. To avoid lots of boxing/casting, and to allow me to use the typed form of delegate invoke (much faster than dynamic invoke), it started out with a highly generic model - i.e. strategy classes that use generics to describe the input, output and anything else required.
But the problem with generics in this context is that they beget more generics... you start with something simple like "Foo<T>", and before you know it you've got types with multiple generic type arguments and constraints, inheriting from other generic types, all the way down (just like the turtles). Understanding the type signature alone is headache inducing - never mind trying to use reflection (MakeGenericType etc).
More importantly, however - the generic approach doesn't work very well if you want to use a decorator-based strategy; for example, to serialize the property "public List<Foo> {get;}", we might have a decorator that does property access, a decorator that handles list iteration, and a decorator that serializes Foo (and whatever that involves). You simply can't write that just using generics, as you can't tell in advance how deep the hole goes, and how many type arguments you'll need (let alone what they might be).
For utility code (such as a serialization engine) there are some other considerations:
- Some frameworks (Compact Framework) have limitations in the number of generic types you can create at runtime
- Some frameworks (Micro Framework and .NET 1.1) simply don't have generics at all
So faced with ever-increasing code complexity (always a bad sign), and it not working reliably (or at all) on some frameworks, I've decided to try to drop generics completely from the core implementation, and just have an "object" based decorator-chain. It then doesn't matter how complex the chain gets - I know I can still pass an object downstream (even if I've changed the type), and it won't offend CF/MF.
So what about performance? I certainly don't want to cripple the code...
- Passing objects between the different decorators in a chain might look ungainly, but actually the odd bit of boxing and casting isn't necessarily a major problem (especially if it means the code works)
- Where available (i.e. framework dependent), we can still use Delegate.CreateDelegate and the generic wrapper trick, but now as an implementation detail of an otherwise non-generic decorator (i.e. the public API would still be non-generic)
- Where available (i.e. framework dependent), we have the option of making our decorators support Reflection.Emit - so rather than having methods that do the operation, we can have methods that write how to do it. There are several performance advantages to this:
- no boxing/unboxing/casting
- no stack hops
- no delegate invoke (dynamic or typed)
The refactor is still incomplete, but is slowly taking shape (although it is taking longer than I hoped). It helps that I have a good set of unit tests so that I know just how far I have to go... but I've done enough to satisfy me that a: it should work much more reliably on CF, b: it should still fly on the regular framework, and c: if I really want I could probably make it work on .NET 1.1 and MF (but I'm not promising to do this).